Assassin’s Creed

Well, this is going to be an awkward start for a review of the first installment of my beloved franchise. But let’s get it over with. Assassin’s Creed I is one of the worst and most repetitive games I have ever played. This game has nothing to do with the epic gaming experience of the next Assassin’s Creed and it’s the most overhyped games I unfortunately bought. pop But let’s start properly. The year is 2007, Playstation just came out, this year we have finished amazing games like The Witcher, Bioshock, God of War II and Resident Evil 4. But there is this little French developer who used to do great platform games like Rayman and Beyond Good and Evil, of course they became more serious with rebooting Prince of Persia, but they had an ambition to make something even more serious and as epic as God of War, Halo or Bioshock. So they decided to instruct their branch in Canada who did a good job with mentioned PoP games to develop the best game they came up with. On their way to success they found the most gorgeous producer in the industry – Miss Jade Raymond, whose unique appearance helped to promote the game on events such as E3. jade She told  gamers about the plot that takes place both in the past and near future and about Ubisoft’s emphasis on historical accuracy. After the first trailer came out we saw Altair- the protagonist, assassinating his target in the medieval city square and running away from the men chasing him in. All of that he did in a nice and effective parkour style. I cannot say I wasn’t impressed by that. When the game finally was published, it appeared that the trailer was actually a gameplay of the final product. This was even more impressing.

as1

The plot centers around The Animus, which is a machine that can reread/relive/replay the memories of user’s ancestors. This way Desmond Miles kidnapped and locked by Abstergo – a mysterious corporotians, relives memories of his great, great, great, great……grandfather – Altair ibn La-Ahad. While the future parts of game are not really that entertaining, at least when it comes to an action, the XII century story has some cool stuff to do, introducing amazing fluid movement. Apart from assassination the antagonists by hidden blades and a sword, we are pickpocketing, eavesdropping, interrogate, riding a horse and climbing gigantic buildings just to look at the city from above and locate your targets and key locations… The problem is, this is it. This is ALL we can do in this game. Every mission is exactly the same: First, find a guy who knows something about your target, than pickpocket/ eavesdrop/interrogate him, multiply this by 3 and finally kill your target. And you have to do is nine times, nothing more and nothing less than that. The games put a strong emphasis on counterattacking your enemies, so when you learn how to do it, AC becomes ridiculously easy. as_bug I almost forgot, by the end of the game difficulty level somehow changes and even with counterattacking, fighting is really hard. I don’t know why Ubisoft did it, but instead of elimination of a repetitiveness of the game, it becomes annoying and you start to hate it even more. When I finished the Assassin’s Creed, I was so fed up with it that I didn’t want to play any sequel and actually anything that has to do with Ubisoft’s third-person action game. Thankfully, a couple of years later, my friend showed me the second installment, which for me was the opposite –  the best sequel I have ever played, to the worst game I have ever played. Janusz Bogdaniuk

Assassin’s Creed – Introduction

With a perspective of two new installments in the Assassin’s Creed series planned to be released this Autumn, I am going to retell the stories of the franchise by reviewing each game regarding its impact on the gaming industry, gamers and Ubisoft itself. Also I would like to add that because I haven’t play some of  these games in a while, reviews are going to be a little distant towards the actual gaming experience I had, and they will be focused on memories of how the series evolved.

ubi_logo

Since everyone knows that mentioned franchise is currently one of the biggest names in gaming, the amount of Assassin games is not that obvious though. In the last 7 years, Ubisoft developed 12 games! That is of course including handheld games, which I haven’t played and two games that are waiting for their release dates. Therefore that left us with only a half of the Assassin’s Creeds, but still, that’s six games and over 150 hours spent in front of the TV, struggling to eavesdrop a conversation and counterattacking endless sea of hostile, but so easy to defeat NPCs.

ac_characters

Of course just like in the every other franchise (except for GTA I suppose), those 6 games were uneven, with its peaks (ACII) and lows(ACIII), although whole experience of travelling back in your genotype to different places and eras is one of its kind and  Desmond Miles (or Ezio, or Altair) became something like Mario of the XXI century. Well, maybe I went over the top with that parallel, however French studio did its best to make their products cult classics and their characters present in more than one media (two animations, TV series and AC film planned for 2015).

Janusz Bogdaniuk

Virtual Reality Films

 

Virtual Reality Films

The theory of virtual reality comes from science-fiction literature and it is a speciality of many academics, trying to figure out into what extent we will be able to take over other consciousness and what consequences it entails. Roger Ebert in his journal described a human being connected to the virtual reality as: hooked up to computer-generated sensations. His eyes would see what the computer dictated. His ears would hear, his nose would smell, his skin would feel what was programmed by the computer. It would seem he was actually having the experience provided by the software.”

However, in terms of a genre, virtual reality films are connected to the Cyberpunk, very popular science-fiction subgenre oriented in many different medias such as comic books, films, literature, video games and animations, huge amount of VR movies and their popularity in the last 30 years constitutes it as a legitimate micro-genre.

As mentioned in the first paragraph, one of the most popular notions of virtual reality in culture is the consequence of technology in everyday life, in both ethical and technical terms. The authors of movies such as “Matrix”, “Thirteenth Floor” or “Abre los Ojos” discussed these subjects skeptically and sometimes in a very pessimistic way (Computers enslaves almost entire human race thanks to the virtual reality in Matrix). There is also a matter of asking, whether our perceptions and things that we truly know are real or not, which lifts these works on a more philosophical way of interpretation. “Total Recall”, “Videodrome” and previously mentioned films are great examples of questioning the obviousness of our perceptions.

Virtual Reality films are often responses to the one certain type of media that was developed during these years. Video games were subjects of interests of many VR authors and great influence on works like “TRON” or “eXistenZ”. Taking culture from a passive level, where reader or viewer is limited only to receiving work of art and transforming it to the more active way present in video games, delivered humanity one step closer to the reality presented in cyberpunk works. There is also one thing that is worth mentioning, the times when most of the VR films came out (1997-2001) are also times that are regarded as a breakthrough in terms of the quality of video games. Greg Miller, a journalist in the Internet service IGN describing his experience while playing “Metal Gear Solid”, universally acclaimed Playstation game, he claimed:”When you got attached to these characters, thats when you can experience that you cant get anywhere elseand adds This is the future!”. Mentioned “Metal Gear Solid” as well as other genius titles, in some sense might be the igniters to the bomb that detonated in the late 1990s and flooded the market with productions such as “Matrix”, “Thirteenth Floor”, “eXistenZ”, “Vanilla Sky” and “Dark City”

Primary Sources

1) “TRON” directed by Steven Lisberger (1982). http://www.imdb.com/title/tt0084827/?ref_=nv_sr_2

2) “Videodrome” directed by David Cronenberg (1983). http://www.imdb.com/title/tt0086541/?ref_=nv_sr_1

3) “Total Recall” directed by Paul Verhoeven (1990). http://www.imdb.com/title/tt0100802/?ref_=nv_sr_2

4) “The Lawnmower Man” directed by Brett Leonard (1992).

http://www.imdb.com/title/tt0104692/?ref_=nv_sr_1

5) “Johnny Mnemonic” directed by Robert Longo (1995).

http://www.imdb.com/title/tt0113481/?ref_=nv_sr_1

6) “Lawnmower Man 2: Beyond Cyberspace” directed by Farhad Mann (1996).

http://www.imdb.com/title/tt0116839/?ref_=nv_sr_2

7) “Ghost In The Shell” directed by Mamoru Oshii (1996).

http://www.imdb.com/title/tt0113568/?ref_=nv_sr_1

8) “Abre les Ojos” directed by Alejandro Amenábar (1997).

http://www.imdb.com/title/tt0125659/?ref_=nv_sr_1

9) “Nirvana” directed by Gabriele Salvatores (1997).

http://www.imdb.com/title/tt0119794/?ref_=nv_sr_1

10) “Dark City” directed by Alex Proyas (1998).

http://www.imdb.com/title/tt0118929/?ref_=nv_sr_1

11) “The Matrix” directed by The Wachowski Brothers (1999).

http://www.imdb.com/title/tt0133093/?ref_=nv_sr_1

12) “eXistenZ” directed by David Cronenberg (1999).

http://www.imdb.com/title/tt0120907/?ref_=nv_sr_2

13) “The Thirteenth Floor” directed by Josef Rusnek (1999).

http://www.imdb.com/title/tt0139809/?ref_=nv_sr_3

14) “Vanila Sky” directed by Cameron Crowe (2001).

http://www.imdb.com/title/tt0259711/?ref_=nv_sr_1

15) “Transcedence” directed by Wally Pfister

http://www.imdb.com/title/tt2209764/?ref_=nv_sr_1

Secondary Sources

1) Ebert, Roger. “The Chilling Film Concept of Virtual Reality | Roger Ebert’s Journal | Roger Ebert.” All Content. N.p., 19 June 1992. Web. 22 June 2014.

2) SFAM. “Virtual Reality Movies.” Cyberpunk Review ». N.p., 27 Feb. 2006. Web. 22 June 2014.

3) “The History of Video Game Consoles: Part Two.” Time. Time, 3 Jan. 2014. Web. 22 June 2014.